Game Co-Development Services

Game Co-Development Services

Have no weak spots in the process of development. Our tech and creative experts team brought over 50 games to a successful release. Let's do so for your game!
Our value

At Pingle, we create games for all platforms, from PC to mobile to consoles. Our team works with the best and latest technology stacks, frameworks, and tools. We take pride in our work because producing good work is very satisfying. That’s why our gaming solutions are of an extremely high standard and usually exceed the expectations of our clients.

We provide end-to-end game development, but we can also help you with any particular part of your development process, be it game design, art, code, testing, or porting. We’re creative, unafraid of testing our limits, and pay attention to the smallest details. We do everything to provide players with an engaging, beautiful, and joyful experience.

Game Co-Development Services after banner image
Our powers

Our powers in game co-development services


Unreal engine




Art and animation


C# and C++


Game testing

Get the professional support
your game demands
Our technical toolkit
Our technical toolkit
Our technical toolkit
Our creative tools
Our creative tools

See what our partners say

Alex Nichiporchik
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Carter Lipscomb
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Kevin Franklin
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Lino Thomas, 3D Artist at Egosoft
We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.
Michael Davies
Michael Davies - Producer at Skyhook Games
It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.
Nicolas Soufflet
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
Producer at Iron Galaxy Studio
Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle to accomplish this, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity. In addition to producing content at a high quality, Pingle proved to be reliable, communicative, and consistent. As a Producer, I value that significantly.
Tobias Fossheim
Tobias Fossheim - Producer at Revolution Software
We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.


How to hire game developers?

You generally have two options to build a game development team: Hiring freelance or in-house specialists one by one using traditional recruiting; or Finding a company that outsources game development specialists. Both options are viable, though the second one obviously saves you some time and effort as established companies have full-cycle development teams. Hiring an external company will also offer you more legal protection, as respectable outsourcers sign NDAs. What should you consider when looking for the necessary experts?
  1. Their past successful projects, especially those in your genre
  2. Their location — to keep in mind possible time differences
  3. Their soft skills, compatibility with you in terms of work ethic, cultural fit, and reliability
  4. Their hourly rates, if your budget is limited to some degree (which it usually is).
You can usually find freelance developers on platforms like Upwork and game forums and platforms like IndieDB; for in-house employees, LinkedIn is a solid option; game outsourcing groups can be found via search and on platforms like GoodFirms. At Pingle Studio, you can request a free consultation to have your game development questions answered.

How to get started in game development?

If you have a game idea and you’re looking to outsource it to a game development company, there are some preparatory activities you can work on to make the process smoother.
  1. Outline your idea with as many details as you can. The details we’re talking about here include game setting, genre, plot, and characters.
  2. If you have a vision of how your game should look, create references for your future team. It can be in words or in images, like a mood board or a Pinterest board.
  3. Choose who to entrust your game with for development. Approach a company (or several) and discuss with them your idea, listen to suggestions and evaluation as to timeframes and costs. Remember to request an NDA prior to revealing any details that make your game unique.
  4. Start the development with your team, stay in contact with them and communicate any thoughts you have on development.
There, you’ve gotten started in game development :)

What is the first phase of game development?

The first phase of working with a game development company is called pre-development and it involves creating the bare bones of your future game. This phase is all about gathering as many specifics as you can and putting them together to create a vision. A big part of pre-development is writing up requirements, creating concepts, and fleshing out the future game. There will be a lot of discussions, asking and answering questions, shaping the idea into something solid. At Pingle, the pre-development stage means we draft the necessary assets, frameworks, and decide on the game engines and platforms. Based on all the information we’ve acquired, we carefully select the best game designers, artists, developers, and testers, who will deliver a splendid game in the shortest time possible, while keeping up with quality expectations (and exceeding them). Pre-development is the planning stage that ensures the actual development proceeds without a hitch and avoids any common pitfalls that can be predicted.

What language is used for game development?

Many languages are used for game development today. In most cases, the choice of a programming language will depend on the platform you want your game played on, and the game engine your developers use. The latter will also depend on the particularities of your game idea. The most popular programming languages are:
  • C++ is one of the more complex programming languages, but one of its finest features is high-level optimization, which makes it the best language to build games with a variety of stylized objects.
  • Java was inspired by C++ but made simpler and more versatile. Java offers reusable code and is compatible with almost any platform.
  • Python is an easy-to-learn programming language that many developers start with. However, its simplicity doesn’t make it primitive, Python does offer some amazing functionality.
  • C# is the language of the Unity3D game engine and programmers can write games for the most well-known platforms in use today with it, from Windows to consoles to mobile devices. C# is highly scalable, which makes it a popular solution for game development.
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