No matter the genre or platform, solve any 3d game level design or 2d game level design challenges with video game level design services help from an expert team. Our video game level designers can take care of everything from video game level design documentation to level building, uniting the unique mechanics, story elements, and artistic game level designing style of your project into a memorable and addictive gameplay experience. Fill in the form below and let a professional video game level design company satisfy your need in any kind of game level design services.
Our powers
Our powers in game level design services
1.
Level modelling
2.
Level building
3.
Level progression
4.
Level concept art
5.
Level layouts
6.
Design documentations
testimonials
See what our partners say
Alex Nichiporchik - CEO at tinyBuild
“We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.”
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
“Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.”
Kevin Franklin - Founder/CEO at Final Strike Games
“We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.”
Lino Thomas, 3D Artist at Egosoft
“We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.”
Michael Davies - Producer at Skyhook Games
“It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator.
Their communication, efficiency, skill and experience have been a huge benefit to LMS.”
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
“We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!”
Producer at Iron Galaxy Studio
“Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle to accomplish this, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity. In addition to producing content at a high quality, Pingle proved to be reliable, communicative, and consistent. As a Producer, I value that significantly.”
Tobias Fossheim - Producer at Revolution Software
“We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS.
Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.”
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