Multiplayer Game Development

Multiplayer Game Development

That’s where multiplayer games enter the stage.
our value

Provide your game’s audience with the game content and quality they love! We are Pingle Studio, a team of game development enthusiasts who have turned our biggest passion – video games – into a business. Since 2007, we have delivered over 100 successful game titles for all platforms.

In our reach portfolio, multiplayer games play a very special part. We worked with global realistic FPS games, racing sims, dynamic teamplay-based shooters, arena shooters, cooperative action games, and many other game genres on all existing platforms.

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in numbers

Pingle Studio’s multiplayer projects

11+

million players worldwide

8

platforms simultaneously – multiplayer supported

8.5/10

average user rating for our projects

60%+

of the audience are paying users

6 ways we help developers and publishers with multiplayer games

Multiplayer-specific development

We know what differentiates a multiplayer game from a single player in terms of development, and our 16+ years in the industry have made us capable of solving all the multiplayer-related challenges.
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Advanced Technologies

We stand on the edge of game development technologies and tools and are ready to work with any tech stack required to bring your multiplayer game to life.
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Customization and Flexibility

We believe in the power of uniqueness, so we’re happy to meet all your game's specific needs to provide personalized once-in-a-lifetime experiences.
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Player Engagement and Monetization Strategies

We know what it takes to develop and deliver a perfect balance formula to keep your players satisfied and your game profitable.
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Quality Assurance and Testing

The game quality requirements for multiplayer games are even higher than for single-player games, so we check every aspect of the game to provide smooth certification, updating, and fantastic gameplay experience.
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Post-Launch Support

We understand the specifics of a multiplayer game's lifespan, and we're ready to provide all the updates, fixes, and feature enhancements that will keep your game relevant and players engaged.
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Our Experience with Online Multiplayer Games

We at Pingle Studio are honored to have a significant number of amazing multiplayer titles in our portfolio. The experience we got from crafting these games always helped us to become a better game development partner. Here are some examples of multiplayer games we helped deliver:

We were proud to help our partners from EMBARK studios empower their competitive 3v3 dynamic FPS game with a great amount of adaptation work for PS5 and Xbox Series consoles. We also took a significant part in delivering the UI system for this game on UE5.

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We brought this cooperative adventure to Nintendo Switch, including all the cooperative and multiplayer mechanics. Optimizing the game to work well on the limited hardware capacities of Nintendo Switch took a lot of work with LODs, AI optimization, culling methods optimization, reworking character navigation, and reworking textures.

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EA's competitive arena action game provided us with a great chance to work on the social aspect of multiplayer games: we developed and optimized the voice chat functionality on Xbox. Also, we polished the UI, rewrote and optimized the Blueprint game logic for ticks in widgets into C++ code, and optimized the networking functionality.

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We adapted this side scroll chasing game by tinyBuild to mobile devices. To do so, we developed a mobile control scheme from scratch, reworked and implemented the UI layout for proper mobile multiplayer gameplay, and performed a huge optimization pipeline for the game to show appropriate fps on all the listed mobile devices.

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We helped create the multiplayer backend, mechanics, and functionality for this sandbox fantasy adventure on Unity. It took a lot of creative and technical talent. Still, the result is worth the effort, considering that we also contributed to developing the gameplay, optimizing the game for PS4, Xbox One, and Nintendo Switch, and adapting the network architecture for every platform.

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We are proud to work on this realistic online FPS for more than 3 years, covering all the major content and tech updates. A team of 50+ developers, game designers, level designers, technical artists, 3D animators, concept artists, 3d modelers, and QA engineers provided full-stack development and porting support for this hardcore military masterpiece by Focus Entertainment and NWI.

Our team did a great job of developing and improving net code, backend, and server-side architecture, as well as adapting and optimizing the game for PC, PlayStation, and Xbox.

We also contributed to the legacy of Insurgency: Sandstorm by developing multiple playable maps and gaming modes, skins for characters, weapons, and environments.

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services

Multiplayer game development services

Co-developing multiplayer game

Empower your development team: Pingle’s developers bring a wealth of knowledge and insight honed through years of crafting successful multiplayer games. This collaborative approach nurtures innovation and empowers your in-house team with the invaluable skills and expertise we developed since 2007.

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Multiplayer-centered porting

We at Pingle Studio specialize in ensuring that the essence of multiplayer gameplay remains uninterrupted across PC, PlayStation, Xbox, Nintendo Switch, VR devices, and mobile platforms.

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QA for multiplayer games

Testing multiplayer games demands a specialized skill set, and our experienced team is adept at uncovering and addressing intricacies unique to multiplayer environments. From stress testing server loads to validating real-time synchronization, our QA experts meticulously assess every aspect, guaranteeing a seamless and immersive multiplayer experience.

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Post-release multiplayer support

Ensuring the longevity and success of your multiplayer game extends far beyond its initial release. Our post-release multiplayer support services are designed to provide a better gameplay experience and a longer lifecycle for the game, offering a range of crucial elements that contribute to your gaming community's sustained growth and engagement.

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Multiplayer game content development

We at Pingle Studio are glad to offer technical assistance and creative content creation services for your multiplayer game. Whether expanding your game content with new guns, character models, environments, and skins or developing whole new maps, levels, and DLCs, our creative team is open to the challenge!

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Multiplayer Game Programming Languages and Tools
unreal-engine
unity
test
c++
python
objective-c
java
testimonials

See what our partners say

Carter Lipscomb
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Kevin Franklin
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Alex Nichiporchik
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Michael Davies
Michael Davies - Producer at Skyhook Games
It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.
Nicolas Soufflet
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
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