Our value
Making games operable for VR devices requires specialized technical expertise and tools for VR game development. The team at Pingle Studio has both and can easily help you push the boundaries of your console/PC game to a new level of engagement and immersion for players with any VR device.
Powers
Our powers in VR game development services
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Python
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Porting
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Co-development
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Game testing
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Full-cycle development
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Optitrack mocap
testimonials
See what our partners say
Alex Nichiporchik - CEO at tinyBuild
“We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.”
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
“Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.”
Kevin Franklin - Founder/CEO at Final Strike Games
“We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.”
Michael Davies - Producer at Skyhook Games
“It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator.
Their communication, efficiency, skill and experience have been a huge benefit to LMS.”
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
“We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!”
Tobias Fossheim - Producer at Revolution Software
“We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS.
Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.”
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case studies
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