partners come first

Developers and publishers of all sizes count on us for their ambitious projects because they seek more than a simple staffing solution. Our top priority is to provide them with the veteran leadership, battle-tested developers, and creative artists they need to complete any project as efficiently as possible.

we’re here for you every step of the way
Adaptive
service
No matter the technical request, creative demand, or impending deadline — we have your back. We adapt to the unique conditions of any partner’s project and work environment, and provide them with the right experts to make games on every platform and every device.
Agile
expertise
Pingle Studio evolves quickly in response to the ever-changing video game landscape. Our team of developers and artists embody agile expertise, always staying on top of industry-leading technologies, tools, and best practices to deliver partner-centric service.
Exceptional vision
Members from our team spot the challenges of any project from a distance and focus on them within a 360° lens. This empowers our team to work independently and collaboratively, while always creating and executing a clear solution that aligns with a partner’s expectations and goals.
the pingle advantage
meet the team
Dmytro Kovtun
Dmytro Kovtun
Co-founder
Konstantin Shepilov
Konstantin Shepilov
Co-founder
Kirill Mukhin
Kirill Mukhin
CEO
Oleg Fedorenko
Oleg Fedorenko
CTO
Oleksandr Voytekhovskiy
Oleksandr Voytekhovskiy
CFO
Olga Chernova
Olga Chernova
Business Development Lead
Kateryna Koskor
Kateryna Koskor
Project Management Lead
 Yuriy Denisyuk
Yuriy Denisyuk
Lead Game Designer
Mariya Danilova
Mariya Danilova
HR Lead
Artem Tagan
Artem Tagan
Art Lead
Vitalii Savvin
Vitalii Savvin
QA Lead

how we work

identify the right service
We know that one size does not fit all. So, we take the time to listen to our partners and understand their exact pain points, letting us pinpoint the best way to serve their needs.
plan for the project
Every game creator has finite resources. We account for those parameters and anticipate potential roadblocks to build custom plans that align with a partner’s workflow expectations and operational goals.
execute the plan
An inferior product or a late launch is bad for any game’s business. Our gifted team of developers and artists execute with the highest quality work at every milestone to ensure a partner’s game is fully realized and delivered on time.
case studies & games
business essentials

how we create
enduring partnerships

business essentials
accessibility
From Slack to Zoom and everything in between, our team of experts are accessible to partners worldwide via their preferred instant messaging and video conferencing applications.
collaboration
A well-defined feedback loop is essential at every phase of a project for its ultimate success. That’s why our team leverages tracking software like Jira, Confluence, Perforce, SVN, and Git to collaborate with partners in an orderly, logical way.
management
Team leads provide transparency at every phase of a project. You’ll know the status of deliverables at a glance with helpful reports that visualize the progress our team makes on milestones, technical updates, task updates, and more.
testimonials

What our partners say

Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Tobias Fossheim, Producer at Revolution Software
We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Lino Thomas, 3D Artist at Egosoft
We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.
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testimonials
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